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Europa universalis 1 wikipedia
Europa universalis 1 wikipedia









In contrast colony denotes provinces which are in the process of being colonized.Ĭapital Main article: CapitalĮvery nation in Europa Universalis IV has a capital province.

europa universalis 1 wikipedia

The term City is used for fully colonized provinces. The number of buildings that can be built in a province is limited by its development level. Nations may further develop their provinces by building improvements and infrastructure. Provinces that have foreign cultures or do not share the state religion tend to be more rebellious and less productive.īuildings Main article: Buildings A nation may claim another province through espionage or boundary disputes.Ĭulture and religion Main articles: Culture, ReligionĮach province has a primary culture and religion. A province can have an unlimited amount of cores. Cores belonging to nations that do not exist are greyed out. Development removes devastation at 5% per point (with adjustment according to local autonomy).Ĭores and claims Main articles: Core, ClaimĬores represent the parts of the nation that it considers rightfully theirs. Once the province's loot is depleted, the devastation increase reverts to the usual +0.2 for being occupied.ĭevastation can be manually removed by developing a province. Looting a province increases devastation by significant (but unspecified) amounts, observed anywhere from +0.07 to +2.1. In states with the Franciscans Holy order (requires Golden Century)

europa universalis 1 wikipedia

In states with Metropolitan (requires Third Rome) In the zone of control of a friendly active fort (not if occupied modifier is reduced for obsolete forts)Įdict of Absolutism (requires Mandate of Heaven)

europa universalis 1 wikipedia

Tribal grazing (only for migratory tribes) On the state level, prosperity cannot be achieved while any province in the state has any amount of devastation.Ĭauses and remedies ĭevastation changes according to the following factors: At 100% devastation, a province would incur the following penalties: The effects of devastation are scaled linearly according to the percentage value. Provinces that have been besieged or occupied or where their owner has scorched the earth gain devastation.ĭevastation is expressed as a percentage: 0% indicates that no devastation is present in the province, while 100% represents an extreme amount of devastation. Unrest can also be lowered by increasing the local autonomy, but will decrease the income and manpower that province produces. The type of rebels that may appear are shown in the province screen, and also in the stability and expansion government tab. In troubled times, various parties may decide to rebel against the national government. Autonomy determines how productive a province is to a nation.A province with 100 local autonomy won't pay tax and won't give manpower and trade power. The lower it is, the more control the government has. Each province produces a certain amount of trade power and contributes trade value to the trade node it is attached to.Īutonomy Main article: Local autonomyĪutonomy represents the degree of control the government of the nation exerts over a province. Capital provinces without a fort starts with a special level 1 fort that does not exert Zone of Control around itself, and has a smaller garrison. Nations may start off with forts in strategic locations. In times of peace, a fort may be mothballed in order to save maintenance, at the cost of it falling into disrepair and possibly not being able to defend the province. Forts exert a Zone of Control around itself and surrounding provinces, and must be taken before an enemy army may pass through. Provinces that lack a fort will fall easily to the enemy. This is affected by the province manpower development level, and are modified by ideas, government type and buildings.ĭefence Main article: Land warfare Manpower Main article: ManpowerĮvery province contributes a certain amount of manpower to the manpower pool of a nation. Production efficiency further increases the income received. The figure given ingame is the monthly production income. See Trade for a complete list of trade goods. Production Main articles: Production, Trade goodsĮach province produces a specific type of resource or trade good. The amount shown is the tax earned each month from that province, after all the modifiers have been accounted for. Tax Main article: TaxĮach province has a base tax, roughly corresponding to the population and wealth of the area. Each can be improved further with the appropriate monarch points. Development is further divided into base tax, production and manpower. The level of development of a province contributes to local trade power, land and naval force limits, supply limit modifier and the total number of buildings that can be built in a province.

europa universalis 1 wikipedia

They provide income, manpower, and trade goods.ĭevelopment Main article: Developmentĭevelopment is the measure of a province wealth and productivity. Provinces are the heart of any nation in Europa Universalis IV.











Europa universalis 1 wikipedia